[**Global Node Sources]

#	if none given, this default value will be used
cozylights_default_size (Default chat command radius) int 40 5 120

#   determines how bright overall(relative to own light source brightness) the light will be
cozylights_global_brightness (Global Brightness Override) int 0 -10 10

#	determines how far light of all light source nodes will reach
cozylights_global_radius (Global Light Radius) int 12 1 50

#	determines the gradient, how slowly the brightness fades farther from the source
cozylights_global_strength (Global Strength / Falloff) float 0.5 0.0 1.0

#	-1 means wielded light is disabled
#	0 means only one node is affected, so it basically acts like typical wielded light in Minetest
#	if it's more than 0 then it's a sphere  in which light will spread
cozylights_wielded_light_radius (Cozy wielded light radius) int 13 -1 30

#	sets all light sources to 1 so that the engine will not render anticlimactic squares for torches
#	and such. if a player removes cozylights from a world while this is set to true, fixmap mod for existing lights will be required, therefore default is set
#	to false, so you will need to enable it yourself after you decide that you like cozylights more.
cozylights_override_engine_lights (Override engine light sources) bool false

#	makes all edges stop lights properly, cozylights algo is much faster without it enabled, so if for example
#   you need to first place a lot of lights all over the place, it would be easier to first place those lights and then run
#   /fixedges manually
cozylights_always_fix_edges (Always fix edges) bool true

#	if higher, then it will update slower and stress potato CPU less
cozylights_step_time (Cozy Lights Global Step time) float 0.1 0.01 1.0

