Mod
X Bows
Ballistic bows, tiered arrows, 3D quivers, critical hits, realistic trajectory physics, target blocks, enchanting, and comprehensive Luanti API.
X Bows
X Bows is a comprehensive archery and projectile combat mod for Luanti, featuring realistic parabolic ballistic trajectories, tiered arrows, 3D quivers with inventory quickview, interactive target blocks, enchanting, and a flexible developer API.
Key Features
-
Realistic Ballistics & Trajectory:
- Arrows follow parabolic arc physics with in-flight pitch rotation along their velocity vector.
- Water deceleration with buoyant air bubble trails and gradual sinking.
- Supersonic near-miss flyby audio cues for nearby players.
- Arrows stick to solid nodes (can be retrieved), entities (mobs), and players.
- Supported node breaking causes attached arrows to fall by gravity.
- Embedded player arrows seamlessly transfer to fallen corpses on death (
deathstatsintegration).
-
Dynamic Charging & Critical Hits:
- Progressive string tension creaks and audible click upon reaching full draw.
- Visual draw states: uncharged, semi-charged, and fully charged.
- Quadratic charge easing curve: arrow velocity, distance, and damage scale quadratically with draw duration.
- Fully charged shots have a chance for a critical hit (double damage) with distinct red particle trails and audio.
- Tactical movement: forced player sneak and FOV zoom while holding a charged bow.
- Safe hotbar unload automatically refunds the arrow and uncharges the bow.
-
Tiered Arrows:
- 6 progressive tiers: Wood (2 HP), Stone (3 HP), Bronze (4 HP), Steel (5 HP), Mese (6 HP), and Diamond (8 HP).
- Escalating damage, shorter charge intervals, and distinct crafting recipes.
-
3D Quivers & Inventory Quickview:
- Dedicated arrow and quiver slots integrated into
i3,unified_inventory, andsfinv. - Passive quiver perks: Faster Arrows (+10% velocity, blue/purple particle trail) and Bonus Damage (+1 HP).
- HUD Quickview: temporary on-screen inventory overlay peeking into quiver contents when loading or shooting.
- 3D Quiver Model rendered on the player's back in 3rd-person view (
x_player_api,player_api,3d_armor,skinsdb). - Dynamic visual states for full and empty quivers.
- Dedicated arrow and quiver slots integrated into
-
Interactive Target Block:
- Placeable hay target block (
x_bows:target) detecting arrow impacts across all 6 faces. - Emits momentary Mesecons pulses for automated archery ranges, minigames, and automated contraptions.
- Cushions fall damage by -30 HP for safe high-altitude landings.
- Placeable hay target block (
-
Enchantment Integration (
x_enchanting):- Power (damage multiplier), Punch (enhanced knockback), Infinity (arrow preservation), and Unbreaking (durability boost).
-
Extensible Developer API:
- Clean, modular registration methods:
XBows:register_bow,XBows:register_arrow,XBows:register_quiver, andXBows:register_particle_effect.
- Clean, modular registration methods:
Links
- Source: https://bitbucket.org/minetest_gamers/x_bows/src/master/
- Forum: https://forum.luanti.org/viewtopic.php?t=26466
- Issues: https://bitbucket.org/minetest_gamers/x_bows/issues?status=new&status=open
- Website: https://bitbucket.org/minetest_gamers/x_bows#readme
- Original ContentDB page: content.luanti.org/packages/SaKeL/x_bows/
License
LGPL-2.1-or-later
Media license: CC-BY-SA-4.0
Development state
ACTIVELY_DEVELOPED
| Version | Date | Min engine | Size | Download |
|---|---|---|---|---|
| v5.2.2 | 2026-09-22 12:42:09 | 5.6 | 398.4 KB | Download |