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Mod

X Bows

by SaKeL · score 1,401.3 · license: LGPL-2.1-or-later

X Bows

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Ballistic bows, tiered arrows, 3D quivers, critical hits, realistic trajectory physics, target blocks, enchanting, and comprehensive Luanti API.

pvp shooter survival tools

X Bows

X Bows is a comprehensive archery and projectile combat mod for Luanti, featuring realistic parabolic ballistic trajectories, tiered arrows, 3D quivers with inventory quickview, interactive target blocks, enchanting, and a flexible developer API.


Key Features

  • Realistic Ballistics & Trajectory:

    • Arrows follow parabolic arc physics with in-flight pitch rotation along their velocity vector.
    • Water deceleration with buoyant air bubble trails and gradual sinking.
    • Supersonic near-miss flyby audio cues for nearby players.
    • Arrows stick to solid nodes (can be retrieved), entities (mobs), and players.
    • Supported node breaking causes attached arrows to fall by gravity.
    • Embedded player arrows seamlessly transfer to fallen corpses on death (deathstats integration).
  • Dynamic Charging & Critical Hits:

    • Progressive string tension creaks and audible click upon reaching full draw.
    • Visual draw states: uncharged, semi-charged, and fully charged.
    • Quadratic charge easing curve: arrow velocity, distance, and damage scale quadratically with draw duration.
    • Fully charged shots have a chance for a critical hit (double damage) with distinct red particle trails and audio.
    • Tactical movement: forced player sneak and FOV zoom while holding a charged bow.
    • Safe hotbar unload automatically refunds the arrow and uncharges the bow.
  • Tiered Arrows:

    • 6 progressive tiers: Wood (2 HP), Stone (3 HP), Bronze (4 HP), Steel (5 HP), Mese (6 HP), and Diamond (8 HP).
    • Escalating damage, shorter charge intervals, and distinct crafting recipes.
  • 3D Quivers & Inventory Quickview:

    • Dedicated arrow and quiver slots integrated into i3, unified_inventory, and sfinv.
    • Passive quiver perks: Faster Arrows (+10% velocity, blue/purple particle trail) and Bonus Damage (+1 HP).
    • HUD Quickview: temporary on-screen inventory overlay peeking into quiver contents when loading or shooting.
    • 3D Quiver Model rendered on the player's back in 3rd-person view (x_player_api, player_api, 3d_armor, skinsdb).
    • Dynamic visual states for full and empty quivers.
  • Interactive Target Block:

    • Placeable hay target block (x_bows:target) detecting arrow impacts across all 6 faces.
    • Emits momentary Mesecons pulses for automated archery ranges, minigames, and automated contraptions.
    • Cushions fall damage by -30 HP for safe high-altitude landings.
  • Enchantment Integration (x_enchanting):

    • Power (damage multiplier), Punch (enhanced knockback), Infinity (arrow preservation), and Unbreaking (durability boost).
  • Extensible Developer API:

    • Clean, modular registration methods: XBows:register_bow, XBows:register_arrow, XBows:register_quiver, and XBows:register_particle_effect.